Originally Posted by
CheatMan
Pickpocketing thousands of monsters is boring to you, Silfir and i assume others as well, but is fun to just as many others as well. Removing viable playstyle options from a game make it harder.
Pickpocketing is not even
playing a game. It's grinding, it's work. I believe ADOM should strive to be a game of adventure, exploration, fantasy and courage. It should reward the bold and the cunning, not extreme patience. It should try to offer interesting, varied decisions and events. 'Farming' is called farming for a reason - because many people consider it monotonous, tedious, and extremely time-consuming. The skill
encourages players to bore themselves and this is enough to change Pick Pockets skill. I had more fun popping pimples.
I think
Pick Pockets should be removed from the game. It's a huge can of worms, it's present in a game that doesn't support it, and very hard to balance. It magically creates loot monsters don't drop on death, it's basically Treasure Hunter that is more tedious and yields better rewards because it gives you an item from most monsters. It's been implemented this way, because otherwise it would only work on non-hostile monsters and guess what ?
Nobody wants to risk that. Give people one of few skills that work on non-hostiles and they will avoid using it on peaceful creatures.
After removing Pick Pockets from the game, modify Haggling to take its place. Make Haggling work on every single civilized NPC that is not hostile. The idea came up in this thread:
http://www.adom.de/forums/project.ph...=1216#note6837
Gold-related skills don't matter as long as gold is issentially infinite.