Music that should play when advancing to lv6 is shifted to lv7
issueid=3814 08-23-2015 09:08 PM
Junior Member
Number of reported issues by Rafalsh: 1
Music that should play when advancing to lv6 is shifted to lv7
It looks like counter is shifted by one, and picks the wrong song to be played.

Noticed in R59 & R60:
Special music is played when character is advancing to lv7 & 13. However it should be played when you advance to lv6, 12 (and so on). It looks like it got shifted by one by accident. Older releases (around R47) have the music played at correct level. The x6lv class bonuses are granted at correct levels.

Thank you.
Rafalsh.
Issue Details
Issue Number 3814
Project ADOM (Ancient Domains Of Mystery)
Category Windows 8.1
Status Fixed
Priority 7
Affected Version ADOM r60
Fixed Version ADOM r61
Milestone Initial Steam Release
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




08-24-2015 05:39 AM
Issue Changed by jt
  • Status changed from Unconfirmed to Confirmed

08-24-2015 06:12 AM
Issue Changed by jt
  • Status changed from Confirmed to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r61
  • Milestone changed

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