Originally Posted by
Soirana
The question is whether it is really problem. I mean from Rogue onward it has always been this way and I guess mostly cause there is no better solution.
Personally i voted "no" before reading full proposal on idea that removing weapons means hassle of adding them later on and so on. If it was just tactical setting [next after coward, f8 or whatever] and would not touch weapons it could be interesting.
Regarding tiny girl - message is different cause she cannot be swapped with. If you aggressively move into space of some small girl which refuses to move... that would be classified as assault in my country even without two-handed sword:).
Darkness and blindness are supposed to have their disadvantages, so you may ask creator, but my guess is things work as intended. In general if I needed to walk blindly in place crawling with ogres and goblins I would poke forwards with weapon periodically too.
I never played Rogue but I'm sure ADOM went far ahead from it. First of all there is no invisibility / darkness / blindness there hence player always was able to tell whether PC will move or attack. Secondly ADOM has a reason not to attack everything - there're are
friendly monsters in ADOM that you really don't want to hurt, there are not only goblins and orcs - there are kittens, slaves, companions, NPCs, animals (if you're druid) or just neutral monster which you won't try to hurt on low HP.
I know that message for Tiny Girl appears because she cannot be swapped but game doesn't gives any message that
Tiny Girl resists and don't want to swap! Why so? Because message is just illogical? Nope, because game assumes you want to attack her, not swap with her!
Well, I agree on your comment regarding weapons. There could be proper implementation that removes weapons on [F8] and put's them back once tactic is switched to anything else but it adds quite a lot of additional questions. I'm often pressing [F8] instead of [F7] on my keyboard even now. Don't wanna lose a couple of turns adding and removing weapons and a minute looking for them in inventory.
It still could be either confirmation before removing weapons or requirement to remove weapons manually in order to use this command.
I'll update initial RFE with these thoughts shortly.
Originally Posted by
Soirana
Option not too jam Khelly is use "c"hat for tiles you try walk into.
It is boring true, but I am also sure that outside of Adom veterans 90%+ won't use new tactical setting for exact same reason.
Heck, so these 90%+ would put two shields and use chat command (ugly workarounds) if they don't want to kill nearby cats, don't want to accidentally aggravate their companions while not seeing them and while travelling through animated forest? If they would - just 'cause they used to. If I were new player I would find this command a lot more reasonable then two shields.
Originally Posted by
JellySlayer
My thoughts on this:
Bumping a hostile monster on this mode should, at minimum, cost a turn. Otherwise you can exploit this to detect monsters that area invisible/in darkness. I'd also suggest that it shouldn't give coward bonuses. A person who is not prepared to be attacked is not in a highly defensive frame of mind.
Then the game would give me additional reason to pick up two shields instead of using suggested tactic. Thoughts?