Problem with animations and text in R65
Text and animations seem to be advancing too soon.
After playing for some time in the most recent version I discovered that when fighting the text will skip to the end without showing a (more) prompt. This made me use a lot of :m to see what had happened during the turn. This didn't seem to be a problem with background things like a shopkeeper ringing a bell, those always seemed to have a more prompt. Chatting with someone was also find.
I also used a wand a few times and about halfway through the animation it was cut short and the text skipped to the end like while fighting. This also happened when a hell hound shot fire breath at me.