:allow_skip in adom.msg configuration is buggy
If allow_skip is used, it actually automatically skips the messages.
:no_skip and :allow_skip are extremely handy in controlling the messages you want to see in Adom, but unfortunately :allow_skip doesn't function appropriately, at least as I have understood it. Currently it seems to function as a force_skip, i.e. whenever an allow_skip message is generated, it's skipped (the game "presses space for you" and the message is not shown). You need to go to the message buffer to actually see the messages.
Shouldn't allow_skip be merely a "turnoff flag" for no_skip? At current, there's no way to make the custom messages appear normally in-game, they're either no_skip or disappearing.