Usability improvement: Remove unique names for priest spells
There is no reason to have two names for 1 spell. This only makes the game harder to play without adding depth.
Adom has two different names for many spells. This is very confusing for me, even as a long time multi-win player and I can only imagine its hell on newer players:
http://www.adom.de/forums/showthread...ly-spell-names
I think that the spell names should be one spell = one name. Even the flavor text that appears after casting shows how trivial the names are:
The orc is hit by the stun ray! The orc seems to shrug off the stun ray! The orc grunts in fury!
You become more efficient in using the 'Lesser Divine Touch' spell (now +1).
Since this spell IS stun ray, why not call it stun ray?