Pyramid. A dangerous maze full of traps, but experienced/spoiled players will go straight to the stairs. Or even teleport straight to the stairs. Making a dungeon generator specifically for the Pyramid levels might be a waste of TB's time, but perhaps having a few different maps would help. I'd propose having a few versions of the same basic map, with only the stair chamber location in a different place, so that one couldn't tell at first sight which one is it. So even a spoiled player would have to burn at least magic mapping to figure out which version it is. Or a few teleports. Also, it would be nice to randomize the trap placement (apart from those leading to the stair chamber, of course ;))
For example, current Pyramid level 2:
Code:
### ###### #######
#.###########....# #^^^^^#
#....^.....##.######1###^#####
####.######....#.....^.##^#...#
#....# ####.####.####.###^1.<.#
##^### #....^.....# #.# ###...#
###.# ###.########.#############
#.#####........# #....##....#
#.##....>.###.####.#####.#####
##.##.##...# #.#...........##.#
#.....########.#.##.###^#####.#
#####.....##.#.#.######.......#
#...###.##.######.....###.###
##### #.....# #.##### #.#
####### ### ###
Possible alternative:
Code:
### ###### #######
#.###########....# #^....#
#....^.....##.######1###^#####
####.######....#.....^.##^#...#
#....# ####.####.####.###...###
##^### #....^.....# #.# ###...#
###.# ###.########.#############
#.#####........# #....##....#
#.##....>.###.####.#####^#####
##.##.##...# #.#........1^^^^^#
#.....########.#.##.###^#####1#
#####.....##.#.#.######...#...#
#...###.##.######.....###.<.#
##### #.....# #.##### #...#
####### ### #####
I think that 2 Pyramid levels could use such overhaul, as well as the underground level with Griff and Nonnak. And maybe parts of Darkforge with the secret passages.
(based on this thread
http://www.adom.de/forums/showthread...domness-please as nobody objected to this part ;)