[RFE]Improve Alchemy interface
issueid=4295 03-16-2016 07:14 PM
Senior Member
Number of reported issues by SinsI: 41
[RFE]Improve Alchemy interface
1) use recipes 2) display selected ingredients

Two possible improvements:
1) add display of recipes to ingredient selection,
Possible variation: allow to select a recipe and enjoy selecting the ingredients from a vastly shortened list.
Maybe this can be an alternative command? I.e. when you use "Display Recipes"?
2) display first selected ingredient when you're selecting the second one.
Issue Details
Issue Number 4295
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 5 - Medium
Suggested Version ADOM r66 (v2.2.0)
Implemented Version (none)
Milestone (none)
Votes for this feature 7
Votes against this feature 0
Assigned Users (none)
Tags (none)




04-10-2016 06:56 PM
Ancient Member
Yes, yes, yes.

04-11-2016 09:25 AM
Senior Member
Note: "vastly shortened list" if the ingredient is identified. Though it would also make sense if all the ingredients (and resulting potions) were added to the identified database along with the increase in Alchemy skill.

04-11-2016 02:35 PM
Ancient Member
I would say just move crafting to recipe screen. If you have all ingredients you can press r3cipe number and get new potion.

It is not like herbal fireballs add anything superexciting to the game.

04-12-2016 08:19 AM
Ancient Member
Now, now Soirana, everybody knows that if you add burb root to burb root you, get big BOOM.
On a serious note I can probably count the occasions I used offensive alchemy on the fingers of one hand.
In the past 5 years I guess.

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