NotEye: Sound Effects
Hello, If Lucas Dieguez is currently working with the sound for NotEye for adom I'd like to give him a suggestion. What would you think about starting to add SFX for equipped gear/ Picked up stuff like potions, swords, helmets, gold, etc.?
I think that in addition to the background music this would add a *LOT* of aestethic to the game in terms of sound, in a very similar way to other graphical roguelikes. What do you think about this?