NotEye: Sound Effects
issueid=2753 03-14-2014 04:01 PM
Junior Member
Number of reported issues by Tree Of Life: 9
NotEye: Sound Effects

Hello, If Lucas Dieguez is currently working with the sound for NotEye for adom I'd like to give him a suggestion. What would you think about starting to add SFX for equipped gear/ Picked up stuff like potions, swords, helmets, gold, etc.?

I think that in addition to the background music this would add a *LOT* of aestethic to the game in terms of sound, in a very similar way to other graphical roguelikes. What do you think about this?
Issue Details
Issue Number 2753
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All without NotEye
Status Suggested
Priority Unknown
Suggested Version ADOM 1.2.0 pre 21
Implemented Version (none)
Milestone (none)
Votes for this feature 1
Votes against this feature 0
Assigned Users (none)
Tags (none)




03-14-2014 09:07 PM
jt jt is offline
Administrator
Well, we've already added some sound effects, e.g. for opening/closing doors, using weapons, etc. But there are still so many missing that I'm not sure if we should add them to the next Prerelease...

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