Originally Posted by
adom-admin
I can add this but actually could need a list of important messages where a hard stop should be inserted. By now we have:
- Strength of Atlas waning
So far I can think of:
- Death.
- Strength of atlas failing.
- First starvation message.
- Critical hits that take you to 1 hp. Or maybe any critical hit that takes > 75% of your health.
- Poison (initial message letting you know you're poisoned, not every wave)
- Sickness.
- Stunned.
- Confused.
- Cursed (or equipment cursing)
- Doomed.
- New corruption gained.
- Stat drained. (EG, greater demon attack)
- Paralyzed.
Also:
- Surge of power / all special level messages (Dwarftown, Casino, Bunny Level, etc.)
- The message you get when a boss monster is generated
- All one-time room effect messages. (*Especially* the glob of mud!)
The paralyzed one is important because you can get hit by a monster that paralyzes you and then instantly see the death screen, without any indication (in game) what happened or why you're suddenly dead. Of course you can look at the last messages and see "the foo hits you! You are paralyzed! The foo hits you! the foo hits you! The foo hits you! The foo hits you! The foo hits you! [x30] You die..." but you never actually see that in the game.