Enhance random boss encounters
issueid=4363 07-31-2016 04:20 PM
Junior Member
Number of reported issues by emilus: 48
Enhance random boss encounters

Random bosses are now like regular monsters + funny name + maybe random spell :)

give them 4x more hp and teleportation + self healing or high regeneration rate as permament spells/traits so encounter would be more interesting... (more like keethrax fight)
and some devastating random spells / abilities like:
- paralyzing attack
- acid bolt
- poisoning attack
- breathe lighting
- glowing balls
- darkness
- fireballs
- invisibility

I've met recently water breathing snake (Water Spider Assault Unit)... cool but he casted only once his spell before he died from 3 regular hits of mine non fighting class PC - DE necromancer...(my pc unharmed/unamused)
and he dropped nothing... :((

random bosses suck very much TB please fix that :))

I thought random bosses should be challenging and after killing one I will receive some pleasant reward / loot.
At least maybe eating boss corpse could increase 1 random attribute ?

And loot could be like at least some few higher DL items and few thousands of gold (guarranteed) ? :)

whaddya think ?
Issue Details
Issue Number 4363
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 1 - Highest
Suggested Version ADOM r66 (v2.2.0)
Implemented Version ADOM r68 (v2.2.2)
Milestone (none)
Votes for this feature 3
Votes against this feature 3
Assigned Users (none)
Tags (none)




08-23-2016 03:35 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r68 (v2.2.2)

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