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09-17-2017 to 10-17-2017
Project Timeline
10-13-2017
Feature
10:58 PM 
UI/UX: Make better use of the 'h'andle command

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:56 PM 
Hunger still comes too fast for new players

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:55 PM 
UI/UX: Simplify newbie movements in Terinyo

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:54 PM 
UI/UX: Graphical icon for "new quest dialog"

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:52 PM 
Feature
10:48 PM 
UI/UX: Enlarge quick hint font size in graphical mode

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:47 PM 
UI/UX: Yergius' training can easily be missed

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:46 PM 
Add even simpler wilderness encounters for levels 1-3

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:44 PM 
UI/UX: Never stop showing quick hints

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:43 PM 
UI/UX: Add more quick hints

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:37 PM 
UI/UX: Key command list should be searchable

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:35 PM 
UI/UX: Unrecognized command sequence statements can be confusing

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:34 PM 
UI/UX: Gold piece symbol barely recognizable in the HUD

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:33 PM 
Feature
10:28 PM 
UI/UX: Color the mouse-click hints in the tutorial dialogs

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:27 PM 
UI/UX: Tutorial dialog frequency too high

ADOM (Ancient Domains Of Mystery) Reply to issue from adom-admin

Feature
10:27 PM 
Feature
10:25 PM 
UI/UX: Mention "ESC to exit" in the tutorial

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:24 PM 
UI/UX : Make it easier to discern l from 1

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:20 PM 
UI/UX: Two-character sequences are alien

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:18 PM 
UI/UX: Character generation advice could be smarter

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:10 PM 
Feature
10:05 PM 
UI/UX : Add look/monster memory to the right context menu

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
10:02 PM 
UI/UX: Add a debt indicator

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:58 PM 
UI/UX: Indicate raised/lowered attributes in the new HUD

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:57 PM 
UI/UX: Rewrite the whole way interactions in a shop work

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Bug
09:54 PM 
UI/UX: Mouse clicks do not really allow to navigate water squares

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:52 PM 
UI/UX: Mouse movement results in attacks on friendly monsters

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

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