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ADOM (Ancient Domains Of Mystery)
Feature
Make kobolds more distinct by having them specialize on traps
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Make kobolds more distinct by having them specialize on traps
09-08-2017 09:53 PM
adom-admin
The Creator
Number of reported issues by adom-admin: 499
Make kobolds more distinct by having them specialize on traps
Kobolds being sneaky pests should specialize slightly more on traps. Maybe even add trapmasters to their ranks.
Issue Details
Issue Number
4932
Issue Type
Feature
Project
ADOM (Ancient Domains Of Mystery)
Category
All
Status
Implemented
Priority
8
Suggested Version
ADOM r72 (v2.2.6)
Implemented Version
ADOM 2.3.0 (r73)
Milestone
(none)
Votes for this feature
2
Votes against this feature
0
Attachments
0
Assigned Users
adom-admin
Tags
(none)
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Comments (3)
Petitions (0)
Changes (0)
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09-17-2017 12:14 AM
Kahran042
Junior Member
I like the idea, but what exactly would it entail?
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09-17-2017 12:49 AM
pjsb1
Senior Member
So far it seems like kobolds ignore traps instead of activating them. I think Trapmasters can create traps as well.
Reply
09-17-2017 02:58 AM
adom-admin
The Creator
But that was the idea. Trapmasters can create traps. And if normal kobolds weren't ignoring them you'd get all kinds of strange situations (just think about a kobold pit - I had that happen during tests ;-) )
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