Originally Posted by
sylph
I'd just like to note that you don't get 17 corruptions from standing on a statue. You risk getting a random number o corruptions when you kick a certain statue, which can be identified by standing on it.
The only thing you really risk by standing on a statue is dooming. A *tiny* chance of getting a very removable debuff.
In return, you get access to every single positive effect statues can offer, sin'ce you'll only be kicking or praying for the effects you want. You get wishes, massive stat increases, awesome weaponry, spell knowledge, new skills...
The *only* real cost of this is an extremely small chance of getting doomed.
And you guys want to remove the dooming? Really?
Yes, I want the dooming to be removed... from step-on effects. Make it kick/pray/cast spell-based but not on step. Hell make more statues with that, I don't care, make their descriptions so vague and convoluted that players might actually thinks it's something good.
I'm all for getting rid of wish statues or the other major boosters if that's what it takes, at least that way I *might* consider checking statues out at all.
Dooming is not the only bad effect. There is one that drains strength and/or toughness by several points (whoever authored that one... burn in hell) - quite a major drawback for some chars without access to morgia or with To elevated above 25 or St above 18.
There are effects that halve PC's hp and other massively detrimental ones.
Not a
single positive effect of the same caliber as the negative one of doom is obtained upon step-on, that's my problem.
The wish one is kick based as far as I know (the lamp) and is not guaranteed.
Apparently there is another one that is guaranteed when the corresponding statue has been generated but it's also activated upon deliberate action, not step-on.
Finally, you dismiss the impact of dooming on a char in the early game - altars are frequently unavailable or far away, there are monsters left behind that make backtracking virtually impossible and areas ahead that have not been explored.
Levels generated while the PC is doomed have more traps and higher monster DL plus the unfavorable combat rolls.
So yes, dooming is very removable at a mid+ stage of the game but not always before.
I lost more than one char to the dooming statue, one of them actually had a coaligned altar on the same level but never made it to that room because of dooming and sickness-inducing undead that cannot be sacced.
I have to rephrase something else however - I'm not against the dooming from a statue as an effect, I'm against it as
step-on effect.
For all I care, there can be 5 different statues that doom the PC if that's what people like.
When I kick one and get doomed, I have only myself and my own curiosity to blame.
For step-on dooming, that's an arbitrary punishing effect for nothing and I will never agree with that.
It's best to just make *
all* statues interaction-based versus step-on based.