make metallurgy determine how hard it'll be to smith an item
issueid=3915 10-06-2015 02:13 AM
Ancient Member
Number of reported issues by Blank4u47: 29
make metallurgy determine how hard it'll be to smith an item
another request to make metallurgy useful :)

so, im playing a weaponsmith right now and it occurred to me that i never use the metallurgy skill, and i was trying to think of some fun ways it could be used, such as;


it generates a message after smithing an item which gives a hint on how hard it would be to further improve it, such as; "you feel as though the gauntlets 2,5 could easily be improved", and " you feel as though the gauntlets 8,11 are nearing perfection".

it could also be used in conjunction with a weaponsmith's weapon id ability kinda like appraisal (they are WEAPONsmiths after all, it should be limited to weapons for this) . so at lvl 50 they would see an unidentified item such as; gray dagger {iron}{+1, 1d4+1}{easy} 5s, and two handed sword {eternium}{+18, 6d5+18,}{nearly perfect}.

also maybe it could improve the quality of ingots extracted from ore?
Issue Details
Issue Number 3915
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority Unknown
Suggested Version ADOM r61
Implemented Version (none)
Milestone (none)
Votes for this feature 10
Votes against this feature 4
Assigned Users (none)
Tags (none)




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