Monster difficulty: Easier at the beginning
The monster difficulty selection should have an option for "easier at the beginning"
Hi! I'm a recreational ADOM player who finished the game's various endings several times (mostly thanks to the guidebook) but I've never had luck with some of the less favorable classes like mindcrafters or necromancers, they always die too quickly and I don't have the patience to try 40 times in a row (and skill to avoid death or starvation/wever when running too much).
I'd love to play with them later in the game though, their special abilities aren't that interesting at the beginning anyway. For this, the option to reduce monster difficulty has been awesome, but it makes things *too* easy for me a little later in the game when Rehetep dies without a sweat broken and so on.
So I would love just a little easier start of the game, to be able to level up to level 12+. Something like "easy" at lower levels, but the effect waning when levelling up, up to level 12 or 15. (Basically, the guiding line for me is that pyramid should be already normal difficulty; at that point, decent class powers, mindcraft etc. are available, as well as guaranteed vast array of items, herbs and piety to help.)
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Alternatively, you might take this as a prompt to somewhat rebalancing the gameplay for the "weak at the beginning" race+classes. But it's not so obvious to me how to do it - maybe giving a good boost to their st and to, vs. having much more difficulty raising it, like longer natural training and herbs affecting other stats instead.