Strong and weak synergies
issueid=217 07-05-2011 09:00 PM
Junior Member
Number of reported issues by moozooh: 17
Strong and weak synergies
Have a weapon skill affect multiple other skills to a differet degree

Having synergies between weapon skills is a great idea, and I think even more can be drawn from it.

Every weapon type could influence 2-3 other types closest to it in nature, having a stronger synergy with some and weaker with another (I'm thinking either two strong ones or three weak ones as a rule).

My idea for synergies is based on a [highly hypothetical] scenario of ease of a person proficient in one type of weapons learning another, but you can well have something else on your mind.

For example:
Unarmed combat should influence daggers & knives (strong) and thrown (strong).
Daggers & knives should influence one-handed swords (weak), unarmed combat (weak), and thrown weapons (weak).
One-handed blunt weapons should influence chained weapons/flails (strong) and two-handed blunt weapons (strong).

And so on. Will gladly (re)balance every type if needed.
Issue Details
Issue Number 217
Issue Type Feature
Project ADOM II (formerly known as JADE)
Category Gameplay
Status Suggested
Priority 7
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 1
Votes against this feature 0
Assigned Users (none)
Tags (none)




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