[Balance] Nerf spenseweed
issueid=1381 12-06-2012 03:40 PM
Ancient Member
Number of reported issues by Grey: 58
[Balance] Nerf spenseweed
Reduce/change the healing from spenseweed to prevent abuse

Currently spenseweed is an unlimited healing source. Which I'm okay with really - having a way to heal up in not too many turns after battle is important when in corrupting areas. However currently blessed spenseweed heals so much that it becomes a viable strategy to use it in dangerous battles. I don't think this is appropriate, and it ruins some of the challenge in the game.

Simple suggestion is reduce the amount of healing it provides, especially when blessed, to around 40% of what it currently provides.

Another suggestion (more complicated) would be so that it doesn't cause direct instant healing, but instead gives a "Regenerating" status that spreads the healing over several turns. Applying the spenseweed whilst already regenerating wouldn't have an effect. This would give it a tactical use in battle, but wouldn't let it be abused to counter all incoming damage.
Issue Details
Issue Number 1381
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status In Progress
Priority 8
Suggested Version ADOM 1.2.0 pre 6
Implemented Version ADOM 1.2.0 pre 6
Milestone (none)
Votes for this feature 0
Votes against this feature 6
Assigned Users (none)
Tags (none)




12-06-2012 04:33 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 6

06-22-2017 03:58 PM
Issue Changed by adom-admin
  • Status changed from Implemented to In Progress

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