Gosos, I like these ideas. But, once again, it is going to be hard to convince most people that this is the way to go. A while back we had a lengthy discussion on matters related to this, and most posters agreed that it was best to limit the choices that players have, difficulty wise. They felt like the average individual who was first starting to play ADOM should not be allowed to decide how difficult the game was, because it might limit the amount of time they spent playing it.
Basically, the veteran players on this board think that they "know what is best" for newbies. They don't think new players should be able to use tools like an easy mode to learn how to play the game, because that is not the way they learned, and they think that their way of learning is the only way anyone else should learn. It's amazing to me how "anti-choice" most veteran players are in a number of ways, actually.
I find that approach very patriarchal, personally.