UI/UX: Tutorial dialog frequency too high
There are too many tutorial dialogs with too much text in too quick succession. We need better pacing and better content.
Specifically the tutorial texts should not try to explain every expert option at once but rather focus on getting into the game at all with some more common commands.
Example: All newbie ADOM test players failed to pick up the details of 'e'at, 'r'ead, etc. But they all discovered the way through the inventory to the small context menu for items on their own. So maybe it's enough for a tutorial to explain that and 'u'se instead of overloading new gamers with all the funky details.