Perception
Adding more influence
I don't know about anyone else, but when I generate a character, I only really look at the first 5 attributes, and ignore the ones on the right (except mana when I'm a caster). I don't want to buff perception for the sake of buffing something; I want to suggest something thing which I think makes sense, and makes us care a little bit more about what our perception stat looks like, while making the game more fun.
Perception should affect missile to-hit and crit chance (by a small amount). Having high perception would logically make hitting targets far away easier, as well as finding the chink in armor where you can slip your blade. Maybe some of this missile accuracy would be shifted away from dex to perception so as not to increase the potency of missiles overall.
What do you guys think? Or do you see a point in giving more power to the lesser attributes?