Add a way to turn monsters hostile without attacking them
It's often an issue when live saccing monsters, that you find a lot of non-hostile monsters who don't follow you to the altar. Smacking them in coward mode can help, but a buff PC often kills them in one hit. I suggest adding a new keybind such as ctrl+B or alt+B for 'brandish weapon' or alt+I for 'intimidate', which you can use to aggravate monsters. If used on a permanently peaceful foo (like dwarven townsfolk), there should be a Y/N confirmation, just to be safe.
Not hugely important, but it would make live saccing *slightly* less tedious.