[RFE] More clear impact of healthcasting on the food clock.
issueid=3363 10-23-2014 01:27 PM
Senior Member
Number of reported issues by plllizzz9: 14
[RFE] More clear impact of healthcasting on the food clock.
ADOM is generally a fair game. This? Not so much.

This issue has a low priority, since I only found out about it when attempting to reach the Archmage status in prerelease 50 - as such, it seems to be a very minor, yet still annoying problem that takes away the means of reliably accomplishing one of the biggest challenges in the game. With the not-so-recent-now changes, healthcasting [which is pretty much the only way of Wish being possible to cast in a reasonable time span and not weeks upon weeks of wand farming] is taking away a measure of character satisation meter. That wouldn't be a problem if not the fact that a character that still says 'Bloated' can be -instantly- starved to death by a casting of Wish. While learning the spell places an already big 'food hurdle' in the first place, it isn't a problem since there's always the option of stopping when the character hits the lower ends of the food clock.

When casting? Not so much.

Worst of all, unlike being able to count the HP and PP conversions necessary to cast the spell, there's no real possibility of telling the 'Bloated' status that will let you survive the cast and 'Bloated' that outright ends with a YASD. It's the type of random, unfair failure that makes the challenge not really worth attempting in the first place - something that generally doesn't happen in the game.
Issue Details
Issue Number 3363
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 10 - Lowest
Suggested Version ADOM r50
Implemented Version (none)
Milestone (none)
Votes for this feature 4
Votes against this feature 0
Assigned Users (none)
Tags (none)




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