Dogbreath, you should edit your RFE/submit a new one if you think that CKs are irrelevant to the discussion. I do agree that for chaotically generated characters, talking to Hotz should generate the VD. That seems to be the crux of your argument that's evolved over the course of the thread. As to the other issues that people are throwing "illogical" and "non thinking" flames about, I wanna address those too.
I agree with Gordon 100% about the whole state of those dungeons in ADoM. Just because player-knowledge tells you that there are 2 dungeons that you must choose from doesn't detract at all from the role-playing consistency in each gameplay instance. Likewise, if getting healing as a CK was removed (a sub-suggestion that arose in this thread), just because as a player you feel cheated out of those dungeons, Mr Chaos McKnightypants wouldn't, because in his instance of the world, there is no dungeon.
As to people flaming about certain people's attitude towards game difficulty, why get so heated? Yes, they have won, so it's easier for them to win/they know exploits and all, but look at it in reverse. They also played through to get that first win, without all the knowledge and experience. It's not about them wanting to keep the game challenging for them (necessarily) as it is wanting to keep the game at a point where it's not suddenly trivial to win, which would deprive the newer players of the same experiences they [the old guard] had. Sure, you can disagree about each change, etc, but why make it personal and attribute negative reasons for their reluctance to make certain things newbie friendly?