walking on spot slower than previous versions
Adom has slowed down
There's again some added slowness to be noted in the new version of Adom. I have the base_delay_factor variable set to 1 (tried with 0 also, no change), and with that, the earlier versions moved with an almost instantaneous speed when using the w[direction] command. Now the regular 20 turns passing takes a second or more each time time. While it might seem like a non-issue, it makes it quite tedious to wait for monsters to walk to altars, waiting for herbs to grow, firing missiles, or just resting up. Is the new version a much worse resource hog than the previous version? :-)