Tag items as ammunition
issueid=2806 04-11-2014 09:56 PM
Member
Number of reported issues by Setremedes: 4
Tag items as ammunition
Make non-standard missiles reloadable and pickup-equippable

Especially when playing as assassins (but surely for some other classes/players as well), it's possible to spend a significant amount of the game throwing non-standard ammunition - daggers, in the case of assassins, but people have won the game using thrown shields and such things. It would be really useful if you could tag items in your inventory (or categories of items globally - daggers in general, for example) as counting as ammunition for the purposes of reloading and equip-on-pickup querying.

Examples: If I throw my whole stack of seven daggers to deal with some nasty monster (or group of nasty monsters), I'll only be prompted to reload with things like rocks and throwing knives and boomerangs, even if I have another stack of daggers in my inventory. Additionally, if I pick my daggers back up with my missile slot empty, I then have to separately go into the item menu to re-add them to the missile slot. It would be incredibly useful if I could tell the game to treat my stack of daggers as missile weapons for the purposes of those two features, or even if I could tell it to treat any items called "dagger" as such.

While I'm wishing, perhaps a feature where you can tag weapons as primary weapons or similar, such that if you're disarmed and pick them back up, you get a prompt to equip?
Issue Details
Issue Number 2806
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority Unknown
Suggested Version ADOM 1.2.0 pre 20
Implemented Version (none)
Milestone (none)
Votes for this feature 7
Votes against this feature 1
Assigned Users (none)
Tags (none)




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