Adjust monster generation for larger console size
When using console larger than standard 80x25, a lot more walking is required, but the number of monster encounters is constant per level, making starvation a serious issue.
Generally the game is highly balanced for 80x25, but for larger screens, one runs out of food quickly since the corridors are very very empty mostly. That is also boring.
I suggest some scaling for monster generation larger levels. If this should be linear with the level area or level diagonal or sth in between or sth else is debatable.