Enhance random boss encounters
Random bosses are now like regular monsters + funny name + maybe random spell :)
give them 4x more hp and teleportation + self healing or high regeneration rate as permament spells/traits so encounter would be more interesting... (more like keethrax fight)
and some devastating random spells / abilities like:
- paralyzing attack
- acid bolt
- poisoning attack
- breathe lighting
- glowing balls
- darkness
- fireballs
- invisibility
I've met recently water breathing snake (Water Spider Assault Unit)... cool but he casted only once his spell before he died from 3 regular hits of mine non fighting class PC - DE necromancer...(my pc unharmed/unamused)
and he dropped nothing... :((
random bosses suck very much TB please fix that :))
I thought random bosses should be challenging and after killing one I will receive some pleasant reward / loot.
At least maybe eating boss corpse could increase 1 random attribute ?
And loot could be like at least some few higher DL items and few thousands of gold (guarranteed) ? :)
whaddya think ?