Originally Posted by
tkoyah
I think JellySlayer has the right take on it -- poison is an issue, but not much of an issue. If there's a *guaranteed* from of poison resistance available early on, that turns poison into just an annoyance -- something that has to be managed before you get back on track. If the player is having a bad day, poison should be able to kill you, or why even have it?
Oh come on if player will have a really bad day many things can kill him early like acid trap, stone block, fireball trap, door trap etc, vortex the list is endless and its very often unavoidable death for low level player...
But why surviving in adom early should be so much luck based ?
Every time when you start game you must have crossed fingers beacouse RNG can kill you so easily without giving a slight chance to prepare...
Eventually you pray to gods to survive instead of thinking and solve the problem logically...
If you guys think adding very overpriced shop with weak basic potions or making insane things for guth'alak for 1 random curative herb (which unindentified can cure you or not) will cause that game will be too easy then you must really enjoy dying in adom without reason...
That things that i suggested in
4160 can make beggining a little bit easier but still with that sources PC can die easily
In the middle and end game you should already have hundreds or thousands of alarunia herbs / ultra healing potions / scrools / spells of cure and slow poison and if you will gain poison resistance you will not need them at all...
Reason that I suggested making those herbs obtainable early on is to reduce (only very slightly) count of stupid deaths in adom.
I a not here to post suggestions that will make adom super easy and friendly... I think many here think that way.