Missile animation too slow
issueid=5870 12-25-2017 02:37 AM
Senior Member
Number of reported issues by SinsI: 41
Missile animation too slow
Even with base_delay set to 0, it takes more than a second for a missile to reach target several squares away

In previous public release(version 60), if you set base_delay to 0, you could shoot anything in LOS instantly (below reaction time), without being shown any animation.
In 2.3.8, even if I set base_delay in the ASCII mode to 0, if I shoot a target 10+ squares away, I'm still forced to watch painfully slow animation more than a second long.
Issue Details
Issue Number 5870
Project ADOM (Ancient Domains Of Mystery)
Category All without NotEye
Status Unconfirmed
Priority 2
Affected Version ADOM 3.0.6
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 1
Users unable to reproduce bug 0
Assigned Users Zeno
Tags (none)




01-04-2018 02:09 PM
Senior Member
Bug still present in In ASCII mode of NotEye version in 3.0.6
Works properly in not-NotEye version.

01-18-2018 01:34 AM
Junior Member
In general the tiled ADoM version is seeming slower than it did a few updates previous.

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