On my Linux Mint 17.1 every game if lasts long enough will hit this issue. Never seen it happen on Windows 7. Attempt to run ltrace crashes with the following:
Code:
SDL_FillRect(0x9cbe750, 0xffb03f50, 0, 0x837c3ac) = 0
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c358, 0) = 0x9e1f950
__dynamic_cast(0x9c145b8, 0x837c340, 0x837c838, 0) = 0x9c145b8
__dynamic_cast(0x9c145b8, 0x837c340, 0x837c838, 0) = 0x9c145b8
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c364, 0) = 0
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c394, 0) = 0
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c3a0, 0) = 0
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c3ac, 0) = 0
__dynamic_cast(0x987ea90, 0x837c7d4, 0x837c394, 0) = 0
__dynamic_cast(0x987ea90, 0x837c7d4, 0x837c3a0, 0) = 0
__dynamic_cast(0x987ea90, 0x837c7d4, 0x837c3ac, 0) = 0
__dynamic_cast(0x987ea90, 0x837c7d4, 0x837c358, 0) = 0
__dynamic_cast(0x987ea90, 0x837c7d4, 0x837c364, 0) = 0x987ea90
__dynamic_cast(0x96632a0, 0x837c7d4, 0x837c358, 0) = 0
__dynamic_cast(0x96632a0, 0x837c7d4, 0x837c364, 0) = 0
__dynamic_cast(0x96632a0, 0x837c7d4, 0x837c394, 0) = 0
__dynamic_cast(0x96632a0, 0x837c7d4, 0x837c3a0, 0) = 0
__dynamic_cast(0x96632a0, 0x837c7d4, 0x837c3ac, 0) = 0x96632a0
__dynamic_cast(0x9c145b8, 0x837c340, 0x837c838, 0) = 0x9c145b8
__dynamic_cast(0x9c145b8, 0x837c340, 0x837c838, 0) = 0x9c145b8
SDL_FillRect(0x9cbe750, 0xffb03f50, 0, 0x837c3ac) = 0
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c358, 0) = 0x9e1f950
__dynamic_cast(0x9c145b8, 0x837c340, 0x837c838, 0) = 0x9c145b8
__dynamic_cast(0x9c145b8, 0x837c340, 0x837c838, 0) = 0x9c145b8
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c364, 0) = 0
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c394, 0 <unfinished ...>
SteamAPI_RunCallbacks(0x3d0f00, 0xf1f73b40, 0, 0 <unfinished ...>
<... __dynamic_cast resumed> ) = 0
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c3a0, 0 <unfinished ...>
memset(0x3d0f00, '@', -235465921 <unfinished ...>
<... __dynamic_cast resumed> ) = 0
SteamNetworking(0x3d0f00, 0xf1f73b40, 0xf1f72340, 0xf1f72340 <unfinished ...>
__dynamic_cast(0x9e1f950, 0x837c7d4, 0x837c3ac, 0callstack_push_syscall: Error: call nesting too deep!
I have seen it happen with all sorts of projectiles as well as breath attacks.