Originally Posted by
Blasphemous
Plus the higher stages of ball spells would have to go and that's not nice.
Oh, absolutely. Unless you don't ignore the part of the suggestion where I said that there are ways to limit-break (which makes limit-breaking a concept--I like that). Heck, you could make rare items that also allow you to transcend stat limits (i.e. stats invisibly raise past the barrier and you only see those changes if you equip the item). You can still have your boo-ya spells by drinking a few potions at the right time (and they could be buffed in tandem with this RFE as well, if needs be).
It's a pointless change that you're suggesting: chars with ~50 in all attributes have roughly the same problems (or more precisely lack thereof) as chars with 99 in all attribs. Past certain point it just doesn't matter.
I've made several points to support the change, and it meets my needs as a gamer, so it isn't pointless. Not the first time you've mis-used the word. Yes, past a point it doesn't matter-- which is why I say don't let it get to that point (except with potions and corruptions).
You will restrict the fun for a group of people (like myself) without bringing ANY benefits for the larger group (new players, speedrunners, casual players...) since they would never reach 50+ in stats anyway.
It would create fun for me. So yes, I favour my own fun over yours.
Citing dungeon master and not letting the PC grow too powerful is a poor argument - I play cRPGs rather than regular RPGs precisely because there is no such limitation.
No, what you call a poor argument is that you don't like the idea. That doesn't make it poorly argued, it makes it a difference in what we value in a game.
Implementing it would, for me, quite effectively cap Adom at the last release that doesn't have that.
Big no from me on this RFE, no matter the shape or form, no amount of adjustments is going to make this proposition at all acceptable.
I see you contradicting yourself. It already 'takes a shape or form'-- it's called the 99 cap. So why's 99 acceptable but 50 isn't? What is non-arbitrary about one number and not the other? Is it
just down to arch-mage? The desire to be OP? Do you hate all games that remain challenging no matter how hard you try to break them?
Also the fringe that enjoys getting up to 99 could just have a special game mode that lets you reach unlimited heights at a small score penalty & continued access to achievements--call it old-school mode or something. Something tells me you'll resolutely reject that olive branch as well, with more emotion than explanation. No need to write it, I can see it now. :)
*EDIT
One further point: The abridged version of this suggestion is: bring stat limits in alignment with the maximum challenge level of game content.
So logically, you'd also be opposed to really difficult content being added that surpasses anything currently in the game that only characters with transcendent stats could safely face. Because it would bring around the same game-state as what i'm proposing; one where it's impossible to get OP because there's always something that surpasses you.