Originally Posted by
ixi
Are you trying to say that Mist Elf and Troll has exactly the same potential (99) in Strength and Mana? Odd...
Appears that you do want to see you characters the same at the end game?
No I don't. Most of my characters end up with very different stats at that point.
What I want is to have the OPTION to do that. Like so many other things, it's a feature that exists in the game but doesn't have to be used to play it or beat it.
Most of the time I go with the natural progression of characters, with the tendency to rely on a particular attribute that is important for the playstyle.
Sometimes however, I want to go overboard and have a pimped out character squashing all resistance. Right now, with the current system, the game allows for either playstyle if that's what you want.
Your suggestion however prioritizes one over the other. You're trying to steer the game mechanics to your tracks, while I would like it to remain flexible.
Originally Posted by
ixi
Ok, if you try to think another way. If I were suggesting to increase some caps beyond 99 depending on race and class? E.g. for trollish barbarian - 200 strength, for mist elven wizard 200 mana, what would you think?
If such potentials were already implemented for races and classes would you upvote and idea to make them the same 99 for all?
Yet again, I don't see the point of such a change.
Increasing attributes over 99 in the way you suggest, is pretty much the same as your original RFE and as such I dislike it.
99 for all attributes for all r/c combinations is the hard cap and I'm defending it because it works for me and I believe overall works well for the game.
It gives me flexibility to shift my playstyle drastically depending on what I feel like.
Believe me I have finished the game with characters that were barely into their 20 on most of the stats and none above 30, excluding item boosts.
It's doable and it can be fun but another day I might feel like going for 99 and I want to be able to do that with the same effort as is required now.
Like I said elsewhere, I don't think doing anything with the attributes and potentials is the way to go if you want to further differentiate between classes and races.
Instead giving MUCH more class/race specific talents/abilities would work better while people like me would still be able to occasionally enjoy an archmage kind of game.