Just noticed this playing release 63 (the Steam version): when you talk to Guth'alak, the text "You talk to Guth'alak, the Druid." and the first two lines of his quest scroll off the message text-area before you get to read them. No problem for me -- I know how to find the message buffer -- but I think newbies are going to miss out on stuff this way. And, presumably in any other situation where more than six lines of dialogue and/or events happen at once this will be a problem.
Of course, we don't want to fill the screen with text. But maybe all lines of text
should appear, but all lines above the sixth line start to fade out immediately? (Maybe just one at a time, so the player has time to read it. eg: in this case, all the text from "You talk to Guth'alak..." appears at once, then the uppermost line "You talk to Guth'alak, the Druid" begins to fade in a second or two, then the next line "Recently we have been plagued by the attacks.." fades next, then "He was once a brother of my order..." The other lines all fit within the normal six line buffer, so can stay, and disappear when more text is displayed, as they normally would.
Alternatively, maybe the lines should appear one at a time (maybe one every half-second to full-second), smoothly scrolling up, rather than jumping, so they're easy to follow. They can fade away similarly to what is described above. I'm thinking something like "
Sword of Fargoal Legends" message buffer on iOS, but faster. (skip to 2 minutes in to see their message-buffer in action.)
Anyway, the exact implementation can be left up to the authors. Just thought I'd add a suggestion or two rather than just saying "this doesn't work". :)