Inventory interface upgrades
issueid=2748 03-07-2014 11:52 PM
Qui Qui is offline
Senior Member
Number of reported issues by Qui: 76
Inventory interface upgrades

I have a few suggestions on how to make the inventory screens more user-friendly and intuitive.

1. Allow to go to the item type list by hotkey from the main inventory screen.

Why? Let's say you want to see your rings. You go inventory -> view stuff -> =rings.
I'd like a change that inventory -> =rings would have the same effect. One keypress less, no downside.

2. Allow to use item type hotkeys (% for food, = for rings, etc) in extended drop menu :d.

Why? Because these are more intuitive/easier to remember, as they are used in more places and also are the graphical representations of the items. So, if I want to drop all books, I could go :d". Right now I have to go :d ...uhhh what was the letter again... t.

Current letter choices could stay of course, for those who prefer them. Unfortunately, this would mean changing the binding for cursed items and items with unknown status.

3. Allow item type hotkeys to move the list when using comfortable drop ctrl+d.

Why? Right now you need to scroll it manually, which is not all that comfortable. Let's say for example that I have multiple stacks of rocks I want to drop. I need to do ctrl+d and then pg dn as many times as required to get there. Which can be quite a few. I'd like to do ctrl+d and then / instead - to have the comfortable drop list scrolled to missiles.
Issue Details
Issue Number 2748
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 8
Suggested Version ADOM 1.2.0 pre 21
Implemented Version Next Release
Milestone "Ease of Use" UI
Votes for this feature 9
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




03-08-2014 12:12 AM
Ancient Member
All three are good and shouldn't be hard to implement. Upvoting.

03-08-2014 11:49 AM
Ancient Member
2 & 3 are great and should be implemented. 1 is already implemented in that you can type Inventory -> =rings, so there's no need for it.

03-08-2014 03:42 PM
Qui Qui is offline
Senior Member
Oh, didn't know this. But still, let's say I want to use spense from backpack - Uv%, while it could be U% instead.

03-08-2014 07:08 PM
Ancient Member
Well, imo, U should bring up inventory anyway, not equipment - if I wanted to use something in equipment, I would put it tool slot. I guess maybe someone put moss in like missile slot and orb in tool slot to use it quickly, but that is mostly only workaround for U not bringing up inventory, so I'd like to see U bring up inv. :D

08-11-2017 04:28 PM
The Creator
Quote Originally Posted by Qui
Oh, didn't know this. But still, let's say I want to use spense from backpack - Uv%, while it could be U% instead.
Luckily today it is u%. So implemented.

08-11-2017 05:22 PM
The Creator
I have checked our current means of navigations and believe that they fulfill all expectations - even though they might be slightly different in use.

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