New Mindcrafter power: telekinetic push
issueid=1695 01-09-2013 07:20 AM
Urn Urn is offline
Junior Member
Number of reported issues by Urn: 6
New Mindcrafter power: telekinetic push

This would be a power activated by mid-to-late level characters (exact level up for discussion). Essentially it would permit advanced mindcrafters to telekinetically hurl adjacent monsters directly away from them. They're the only class in the game to possess telekinesis, and this would add an interesting and versatile new dynamic to an ability that is defined by being able to move things with your mind.

Huge/massive monsters (titans, frost giants, stone giants, greater elementals, ancient dragons/wyrms, balors, any kind of moloch, etc) would pretty much ignore it. A message like "You mentally push at the *foo* with all your might! The *foo* barely flinches." might appear in such cases.

Large monsters (regular dragons, trolls, lesser giants, lesser elementals, etc) would be pushed one space away from the PC with a message like "You mentally push at the *foo* with all your might! The *foo* stumbles backward."

Smaller monsters (think ogres on down) would be pushed one space away from the PC with a message like "You mentally push at the *foo* with all your might! The *foo* is thrown to the ground!"

If the monster is huge, no damage.

If the monster is large, no damage (just pushed back) unless the space it would be pushed into is occupied by a wall, door, or another monster. In that case, the *foo* takes minor damage and the message would be something like, "You mentally push at the *foo* with all your might! The *foo* stumbles back into the wall/door/*bar*" If pushed into another monster, both *foo* and *bar* take minor damage.

If the monster is smaller, it takes minor to moderate damage from being thrown to the floor, moderate to major damage from being slammed into a wall or door, minor to moderate damage to both monsters if thrown into another monster. The message would change appropriately from "stumbles back into" as above to something like "is hurled into".

If a monster is thrown into a door, possibly there could be a chance the door could break.

Naturally some uniques would have to be immune for functional reasons. The eternal guardian/big casino guards are a couple of obvious examples. Others would be immune due to size or power (ancient stone beast, multi-headed chaos dragon, chaos archmage, and of course Andor Drakon, to name a few). Khelevaster (dying version) could simply be killed by the attack. Others, like Thrundarr, or shopkeepers, would be pushable, but obviously become hostile.

Now, I know this would be a pretty big addition (perhaps too big), but I think something like this would make the Mindcrafter class a lot more attractive. Telekinesis is one of the classic fantasy/comic/movie powers, and the funnest part about it is being able to throw things around.
Issue Details
Issue Number 1695
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 6
Suggested Version ADOM 1.2.0 pre 9
Implemented Version (none)
Milestone (none)
Votes for this feature 10
Votes against this feature 0
Assigned Users (none)
Tags (none)




01-09-2013 01:04 PM
Ancient Member
I think this would be an option for ADOM II (there is already a throw command like this). I don't know that ADOM I has the functionality for this. Eg. Monsters don't have sizes in ADOM.

01-09-2013 01:33 PM
Urn Urn is offline
Junior Member
Yeah, I thought not (about the sizes). Guess that'd have to be determined manually if it were to be put in ADOM Classic. Not impossible, but definitely more of a chore. I haven't played ADOM II enough (yet) to be familiar with the ins and outs of the new features it offers and what it's capable of, but if this doesn't get added to Classic, I'll probably resubmit this for ADOM II at some point.

01-09-2013 03:57 PM
Senior Member
Mindcrafters are already very attractive, but this still sounds good.

01-09-2013 10:57 PM
Ancient Member
Corpses and statues vary in weight depending on their corresponding monster, so the game does have at least some notion of their sizes.

01-09-2013 11:13 PM
Junior Member
Quote Originally Posted by anon123
Corpses and statues vary in weight depending on their corresponding monster, so the game does have at least some notion of their sizes.
I like the way you think. :)

01-09-2013 11:35 PM
Urn Urn is offline
Junior Member
I just realized something I didn't think of earlier. Ghosts and the like should be immune too, but should get a different message. Something like "You mentally push at the *foo* with all your might! Nothing happens."

01-10-2013 12:02 AM
Member
I don't think this would add much to the game, but that being said,

Quote Originally Posted by Urn
I just realized something I didn't think of earlier. Ghosts and the like should be immune too, but should get a different message. Something like "You mentally push at the *foo* with all your might! Nothing happens."
Ghosts probably aren't immune to force, or swinging your sword at them wouldn't do anything. TB/GTB wouldn't do anything to them either. I think mindcrafters are vulnerable enough to undead as it is.

01-10-2013 05:20 AM
Urn Urn is offline
Junior Member
Quote Originally Posted by Mekran
I don't think this would add much to the game, but that being said, Ghosts probably aren't immune to force, or swinging your sword at them wouldn't do anything. TB/GTB wouldn't do anything to them either. I think mindcrafters are vulnerable enough to undead as it is.
Well, I'm pretty sure ghosts are already immune to Mindcrafters' other telekinetic abilities, so they'd have to be immune to this one too to keep things consistent. And it kinda makes sense, if there's nothing physical there to latch onto. Probably couldn't throw shadows, either.

01-10-2013 09:28 AM
Senior Member
Strange thing is that earth elementals and the like are immune too.

01-10-2013 12:42 PM
Ancient Member
Are you sure? I didn't think it did not apply* to anything that passed through a wall, but I guess I could be very wrong.

*woops, major edit required here as I said the opposite of what I meant.

01-10-2013 01:22 PM
Ancient Member
Are you sure you're differentiating between mindcrafters' telekinetic (physical) and purely telepathic powers? Undead and mindless beings are immune to powers that affect the mind, but stuff like greater telekinetic blast are independent of the victim's brains and cause pure physical damage.

01-10-2013 02:10 PM
Urn Urn is offline
Junior Member
Quote Originally Posted by Laukku
Are you sure you're differentiating between mindcrafters' telekinetic (physical) and purely telepathic powers? Undead and mindless beings are immune to powers that affect the mind, but stuff like greater telekinetic blast are independent of the victim's brains and cause pure physical damage.
Oh, I didn't mean undead in general. Just ghosts and their relatives specifically. Zombies and such can be hurt by the current telekinetic powers, definitely.

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