Improve Druid Class Powers
Make Druid Class Powers Better
So I know people have mentioned once or twice about class powers for certain classes being underwhelming, but
I didn't notice any specific RFE's being made about them, so I thought I would make my own.
As the title of this RFE says, I would like to propose ideas for improving the Druid's class powers.
Here is each class power and how I believe they can be improved:
Level 6: Choosing to 'e'vade wilderness encounters will always work
This is a decent starting power, but I believe it might be improved bytaking the level 18 power (immune to
weather effects) and tagging it to this one as well (kind of like the rangers first power). I'm also for the idea of
making the terrain not slow down the druid (same as the ranger), as the druid SHOULD know the forest and not
get lost in it. Either way, that would improve this class power.
Level 12: PP regeneration in the wilderness is increased to twice its usual rate
Now this might seem useful, but the problem I have with this power is that most of the time we are in dungeons
and indoor areas, so there isn't really much use for it. I propose that the power should at least increase PP regeneration
even if you are not outdoors (sort of like how the healer class recovers 2 hp each turn with natural regen)
Level 18: Gains immunity to 'all weather effects' (i.e. rain)
In my opinion this one is almost nearly useless, so I feel it should be tagged on to another class power instead
of being by itself. Instead, I propose a different class power that would be more useful in this slot. My ideas include:
A. Extra 10% PV to armor; sort of like how the Fighter has. You could have it so like druids have "barkskin"
B. Poision resistance or immunity; druids in some other games have immunity to poison, so why not the druid in ADOM?
C. Healing Touch or Cure Disease; sort of like one of the paladins powers
Personally, I'm fond of the first one since the druid is sort of like a caster that uses weapons to fight, but theother two work well for me as well.
Level 25: Gains ability to summon 1d3 major animals, at the cost of 1d3 Mana points This also trains Mana (similarly to necromancy)
I'm not sure how to change this power much (since I'm aiming for simple changes). Perhaps make it more likely that the summons will follow commands. It would also be cool if we had the ability to pick the animals we use (similar to how a necromancer does it).
Level 32: HP regeneration in the wilderness is increased to twice its usual rate
Again, same problem as the level 12 power. Would be nice to have it work indoors as well as out.
Level 40: Gains shock immunity
This one is probably the only decent power the druid has. It isn't often needed, but when you do need it it helps. I'm open to discussion on what to change here. Maybe change it from shock immunity to resistances to fire, cold, acid and lightening etc.
Level 50: Corruption inflicted on the PC from monster attacks is reduced by 10%
Now this is the power I feel that definitely needs changing. For a level 50 power, its very underwhelming. If we are to base
this power on it's description, then it only reduced corruption ATTACKS of enemies (not background corruption). Honestly, I believe it should do more. If you compare it to other classes that have a similar power, they get a much larger reduction than the druid. The paladin gets a 30% reduction, and that's to ALL corruption, not just attacks. Heck, even the farmer gets a 30% reduction. How does it even make sense that a FARMER gets 30% to all corruption, while the DRUID gets a measly reduction of 10% JUST to corrupting attacks...
So, I propose we bump that number up to AT LEAST 25%, along with also making it so that ALL sources are reduced by that much. If you would be okay making it 30% just like the paladin and druid, then I'm all for it. In fact, maybe you can make it so background corruption is lowered by 20% and make it so corruption from attacks are reduced by 35-40% to make druids abilities more unique.
I know many have suggested more complex ideas, but my ideas lean more towards the side of simplicity (just to make
it easier to implement).
These are my opinions about changes to the druid. I would love to hear anyone else's ideas, and hopefully TB can take a look at consider them. :)