UI/general improvement: Managing Missiles
issueid=4838 07-09-2017 12:41 PM
Junior Member
Number of reported issues by jipostus: 2
UI/general improvement: Managing Missiles
Helping to manage the massive amount of missiles player has

So what I'm basically suggesting, is when you run out of missiles (which does happen quite often), instead of the regular going through them one by one approach, why not to have a context specific menu popup, that would allow player to pick up specific missile faster? And being able to "summon" that popup without going to inventory to swap missiles would be nice improvement, though that is not as neccessary, but that is something that could coexist with my first suggestion. Now that TB and crew are having these dialog widgets and such, that wouldn't be something that couldn't be done, I feel.
Issue Details
Issue Number 4838
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 5 - Medium
Suggested Version ADOM 2.3.0 (r73)
Implemented Version ADOM 2.3.0 (r73)
Milestone "Ease of Use" UI
Votes for this feature 3
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




07-09-2017 12:53 PM
Issue Changed by adom-admin
  • Milestone changed

08-07-2017 10:13 PM
Issue Changed by adom-admin
  • User assignments modified

08-10-2017 10:52 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed

+ Reply