Remove randomness from ADOM missiles
issueid=4890 08-10-2017 09:51 PM
The Creator
Number of reported issues by adom-admin: 499
Remove randomness from ADOM missiles

I think I am done with randomness in most missiles in ADOM.

I have spent the evening looking at the various suggestions for making missile handling easier and mostly hate them as too complicated and unwieldy. Not because the proposals or ideas behind them are bad but because they simply are inherently complex and fiddly. E.g. http://www.adom.de/forums/project.php?issueid=3404, http://www.adom.de/forums/project.php?issueid=1415 and http://www.adom.de/forums/project.php?issueid=2849.

I remember that I strongly opposed removing randomness from missiles but the alternatives by now seem far worse to me. So randomness mostly will be going away from ADOM missiles in order to reduce the number of missile stacks you have with you. Additionally items you use as a thrown missile will be listed and http://www.adom.de/forums/project.php?issueid=4838 has been implemented anyways...

Issue Details
Issue Number 4890
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.0 (r73)
Implemented Version ADOM 2.3.0 (r73)
Milestone "Ease of Use" UI
Votes for this feature 10
Votes against this feature 1
Assigned Users adom-admin
Tags (none)




08-11-2017 03:53 PM
Senior Member
This is amazebobs! <3

08-11-2017 05:46 PM
Senior Member
Sounds good to me!

08-11-2017 11:36 PM
Senior Member
Yaaaaaaaaaaaasssss!

08-13-2017 11:32 AM
Ancient Member

08-13-2017 12:20 PM
Ancient Member
Quote Originally Posted by Al-Khwarizmi
Interesting, I always wondered whether the missile slot was 'abstract' rather than literally equipped since you can unequip cursed items in it. If that were so then it would make sense to have reloading be costless.

08-13-2017 04:29 PM
Ancient Member
Quote Originally Posted by auricbond
Interesting, I always wondered whether the missile slot was 'abstract' rather than literally equipped since you can unequip cursed items in it. If that were so then it would make sense to have reloading be costless.
Javelin of doom dooms you when equipped in the missile slot, so it can't be completely abstract.

08-13-2017 06:09 PM
Ancient Member
Quote Originally Posted by Grond
Javelin of doom dooms you when equipped in the missile slot, so it can't be completely abstract.
Yeah, I did wonder at that. And then there's the tool slot. Where does that go? Maybe I shouldn't ask.

08-14-2017 07:09 AM
Member
Quote Originally Posted by auricbond
Interesting, I always wondered whether the missile slot was 'abstract' rather than literally equipped since you can unequip cursed items in it.
I've thought about that too, but if you couldn't unequip cursed missiles then you would probably just get rid of them by throwing/shooting them at a wall or something. Letting you unequip them directly just gets rid of the tedium of having to do so.

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