[RFE] Scrolls of item destruction - change of behavior
issueid=4280 02-25-2016 05:47 PM
Ancient Member
Number of reported issues by Blasphemous: 110
[RFE] Scrolls of item destruction - change of behavior

Before suggesting anything, I'll say this: I know not all items are meant to be useful/desirable etc.
However, in this particular case I see nothing but room for improvement - only benefits and no drawbacks.

I'm suggesting that:

- blessed scrolls of item destruction should allow the PC to select which item is to be destroyed (specifically worn items since those in inventory you can obviously drop or sell)
- uncursed scrolls destroy one out of at least X items (2? 4? debatable)
- cursed scrolls destroy four random items

Right now, *all* scrolls of item destruction that I ever find land in the same place as IBM guild manuals and monster aggravation - dropped immediately due to being useless or potentially very harmful.
I think scrolls of destruction working in the suggested fashion would fill a certain functional niche against trapped and cursed items that the PC has no means to remove, but happens to have a blessed scroll.
Otherwise they will continue being useless instead of having situational use.
Issue Details
Issue Number 4280
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 9
Suggested Version ADOM r66 (v2.2.0)
Implemented Version (none)
Milestone (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)




02-25-2016 06:08 PM
Ancient Member

02-25-2016 06:55 PM
Ancient Member
Damn, I actually looked around and missed that thread.
There are some differences in proposed implementation and I like mine better ;)

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