Optional fearure; ghostly ghosts
issueid=4664 01-08-2017 04:36 PM
Ancient Member
Number of reported issues by Blank4u47: 29
Optional fearure; ghostly ghosts

I find it rather odd that ghosts are visible, so I think it would be a cool idea if there was an optional feature to turn ghostly critters invisible. This would make the early game much harder, which is the reason I'm suggesting it as an optional feature.

Edit: just to clarify, this would be something you could turn on of off
Issue Details
Issue Number 4664
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 10 - Lowest
Suggested Version ADOM 2.3.0 (r73)
Implemented Version (none)
Milestone (none)
Votes for this feature 1
Votes against this feature 5
Assigned Users (none)
Tags (none)




01-09-2017 07:13 AM
Ancient Member
I think they are already pain in the ass (for non-casters at least). No way they need to be permanently invisible. Maybe flicker them (turn from visible to invisible every other turn or something like that)

01-09-2017 11:43 AM
ixi ixi is offline
Junior Member
I actually always felt they should invisible about 25% - 75% of their lifetime (depending on favor of The RNG). I would also make about 50% of physical attacks to miss them (with a special message). But this is already implemented by high DV.

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