Give up a 'walk attack' command if the target panics
Avoid automatically chasing a panicked enemy around the dungeon
The 'walk attack' command is an amazing time-saver, but it's one I can't really justify using because of the (perhaps only 1/20) times that the target panics, and my character automatically wastes a few hundred turns chasing them all over the current dungeon level!
It would be really nice if the 'walk attack' could be aborted when a monster panics. After all, we've defeated the target!