Give up a 'walk attack' command if the target panics
issueid=3273 08-04-2014 12:05 PM
Senior Member
Number of reported issues by sylph: 26
Give up a 'walk attack' command if the target panics
Avoid automatically chasing a panicked enemy around the dungeon

The 'walk attack' command is an amazing time-saver, but it's one I can't really justify using because of the (perhaps only 1/20) times that the target panics, and my character automatically wastes a few hundred turns chasing them all over the current dungeon level!

It would be really nice if the 'walk attack' could be aborted when a monster panics. After all, we've defeated the target!
Issue Details
Issue Number 3273
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 5 - Medium
Suggested Version ADOM r51
Implemented Version ADOM r51
Milestone Initial Steam Release
Votes for this feature 4
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




08-05-2014 08:56 AM
Issue Changed by jt
  • User assignments modified

08-06-2014 09:58 PM
Issue Changed by jt
  • Milestone changed

08-30-2014 12:59 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r51

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