Time passage issues?
Multiple consequences of changing how time passes in adom.
Personally I have noticed a few things that are different due to the new way that adom treats the way that time passes. You can get hit and proceed to bleed, and bleed, and bleed, and the blood loss stops before it's even your turn. Other times bleeding can last more than one turn and possibly for quite a while if you leave it. This isn't so bad for bleeding to work this way but it made me think about something else.
In the ice queen domain during the fire and ice fight the fire army seems to always die before reaching the ice army now. Where there was a slim chance that they could come out on top, there is now no chance that they can defeat them as they often flee right as they're getting close and then proceed to die while running away. I have a feeling it was not intended for all of them to die before engaging in combat.
These are the only problems I can think of right now but there could be more. Is anyone else experiencing problems that they believe are related?