Originally Posted by
JellySlayer
Same thing happens when a PC runs into an invisible monster... And the PC still does full damage with slaying powers, crits, etc. still applied, and spells, wands, and missiles still function properly against invisible monsters.
Please note that even in that case, the PC only attacks
once.
If I get attacked by a stone ooze while invisible, I will get paralyzed and my armor ignored so it's not like monsters can't use special attacks against invisible PC without seeing him/her.
Also, like somebody else mentioned, the PC doesn't just
run into an invisible monster.
The monster usually attacks the PC so now we have the case of anticipation and awareness the monster is out there and the PC is actively seeking it.
If the monster remains neutral, there is virtually no chance for the PC to run into it.
It happened to me once in about 10 years of playing, when I forgot to equip see invisible while on the cat lord level.
That only happened because I was actually looking for the monster.
How many invisible stalkers have you passed by without even knowing?
Originally Posted by
JellySlayer
Invisibility currently blocks, by your own reasoning above, 87.5% of attacks that ought to be directed at the player. That is a pretty powerful effect already, especially considering that invisibility is easy to acquire (even at low DL), can be persisted indefinitely, and has no downsides to speak of. I don't really see any need to buff it up much more unless you also want to make invisibility much harder to acquire, or have some notable downside associated with it.
It doesn't block any damage at all. That 87,5% is just the chance that a monster will not hit you when blindly prodding the empty space, which is a faulty mechanism on its own.
That should not take place at all. Monsters, even hostile ones that the PC has not attacked or interacted with in any way, should not be able to hit the invisible PC at all when they can't see through invisibility.
I'm not asking to buff it, just to make it reasonable and consequential.
Right now, with the scenario I described in the original post, it's actually harmful because people assume that invisibility actually works as the name suggest, while in critical situations it doesn't.
Invisibility has downsides - it greatly increases energy consumption when obtained from items.
Intrinsic invisibility doesn't have that downside but is very difficult to get.
The spell isn't exactly easy to learn for non-casters, even if you manage to get the book somehow.
Potions wear off with time, sooner than the PC would like so I think it is balanced.
Yes, I did get unlucky, which doesn't change the fact that invisibility is broken. I'm all for making it harder to acquire or have an extra downside if that means it will
actually be invisibility, not partial invisibility.