ASCII messages in mini-map
issueid=5933 01-18-2018 01:25 AM
Junior Member
Number of reported issues by Kelibath: 25
ASCII messages in mini-map

When messages flash up in the graphical UI, they also seem to show up in minimised, corrupted format at the top of the embedded ASCII minimap.
I assume from this that the minimap is just a miniaturised version of the main screen rendered in ASCII rather than tile graphics - but I don't remember seeing this happen in previous builds, and no other UI component does this.
Noticed it first when auto-walking and auto-exploring. Each time my character stopped short due to an interruption white and black garbled lines would flash at the top of the smaller insert.
Issue Details
Issue Number 5933
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (Steam)
Status Unconfirmed
Priority 7
Affected Version ADOM 3.0.6
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




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