Level 6 Healer Class Power Doesn't Seem to Do Anything
issueid=4461 09-18-2016 07:20 PM
Ancient Member
Number of reported issues by Grond: 971
Level 6 Healer Class Power Doesn't Seem to Do Anything

From the manual:
Code:
 At level 6 they regenerate wounds at twice the normal rate, at level 12 they triple their recovery rate.
Starting at level 1 healers naturally heal hit points in half the number of turns that is normal for their race, and also heal one additional hit point whenever they heal (2 hp per healing tick, or 3 hp if month of the Candle). At level 12 the number of hit points gained whenever they heal increases by one again (3 hp per healing tick, or 4 hp if month of the Candle). There doesn't appear to be any change at level 6: the number of turns required for natural regeneration displayed with potion of insight do not change, the average number of turns between healing ticks did not change significantly (compared around 100 intervals), and the number of hit points regenerated per tick remained the same as level 1.
Issue Details
Issue Number 4461
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Unconfirmed
Priority 5 - Medium
Affected Version ADOM r69 (v2.2.3)
Fixed Version ADOM r71 (v2.2.5)
Milestone Potential work pipeline
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




09-19-2016 07:13 AM
Issue Changed by jt
  • Status changed from Unconfirmed to Confirmed
  • Milestone changed
  • User assignments modified

09-27-2016 08:01 AM
Issue Changed by adom-admin
  • Status changed from Confirmed to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r71 (v2.2.5)

06-22-2017 04:02 PM
Issue Changed by adom-admin
  • Status changed from Fixed to Unconfirmed

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