Buildings and stuff
Adding complexity to them
Greetings everyone. Ive been thinking a little about cities, and kinda thought it would be nice to have more
elaborate houses in the cities. It would be far more interesting to have some houses (many of them) with 2nd and 3rd floors, some of which would have elements related to simple quests... as cities are going to be more massive it would be very hard getting to know them all completely, even more if they had houses with more than a floor. You could get some times the errand "go to Hillarys house and steal her stethoscope", you get there, and get the option (activated through the quest) to steal the key she is holding. Then you go to the second floor and open the door corresponding to the key (wich is not possible or very hard to open in other way). in there you go to the Chest and open it. Yes I also propose adding chests to the game... which would also need a particular key or the corresponding lockpicking ability. These chests could be found some times in dungeons too.
And to add something else about houses: when going to a second floor, the other houses second floor could be shown on the screen at the same time or not, depending in the fact of having been explored or not. This would show a completely diferent map level of the city.
Something else, and perhaps more important is to reduce the amount of food needed to wander around the city... it is unlikely to starve to death whilst you walk around a midle sized town... as it could happen in Adom. Food requirements in cities should change.
Another idea could be to ampliate some buildings: you get the option to go to the "basement" or something like that, and you would go to the "guild" of mages underground, for example. This way you could
get big structures within the city walls.
Something else: Thomas, if you read this, what do you think of daggerfall??