UI/UX: Do not generate secret doors in the starter dungeon
issueid=5337 10-14-2017 12:32 AM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Do not generate secret doors in the starter dungeon

Secret doors initially are too confusing. One test player entered the dungeon and it consisted of but one room. He didn't know how to 's'earch and when he found out he didn't understand that ADOM might require searching 10 times for a secret door (see also http://www.adom.de/forums/project.php?issueid=5323).

Thus we shouldn't generate any such doors at all in the starter dungeon (or maybe not before the final level).
Issue Details
Issue Number 5337
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.5
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 0
Votes against this feature 2
Assigned Users adom-admin
Tags (none)




10-23-2017 10:45 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 2.3.6

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