Monster hit physical feedback Easy!
issueid=3219 07-21-2014 05:34 PM
Junior Member
Number of reported issues by mercy: 7
Monster hit physical feedback Easy!
Make monsters stagger feature

You did an excellent job with the character bobbing up and down smoothly while walking. It looks amazing.

Same easy way make the the monsters - when hit - stagger backward a few pixels the bounce back. This way they stay in place, but the hit - weapon or spell - creates a physical looking effect on them.

Monster stagger trajectory visualized: >>^^ˇˇ<<
monster sprite stagger anim = move back+1pixel, back+1pixel, up+1pixel, up+1pixel, (return to original pos before hit) down+1pixel, down+1pixel, forward+1pixel, forward+1pixel
Issue Details
Issue Number 3219
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (NotEye)
Status Won't Fix
Priority Unknown
Affected Version ADOM r50
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




07-21-2014 08:00 PM

07-22-2014 12:53 PM
Junior Member
These two are all good, voted yes. In Helherron monsters were pushed back by impact hits - my golem smashing them - and frequently hit the one behind them - or the monster skidded back - or into a wall, where their blood sprayed on walls. While in ADOM monsters standing in a row in a corridor, this might be a programmers nightmare.

Bouncing backward a bit when hit then returning to original position could be an easier to simulate physical shock. Anything the player has control over and causes a visible effect in a game world might be a potential stress reliever and WOW factor to increase sales. Imagine a youtube video of a short battle about the finished spell-effects and combat visual feedback system: spells flying around, monsters visibly staggering & bleeding, player beings slashed.

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