Sounds
issueid=5894 01-03-2018 11:36 PM
Junior Member
Number of reported issues by Jb12323: 8
Sounds

Quest noises, completing and recieving, and waayyyy too loud compared to the rest of the game. Almost blows out my ears when using headphones.

Also. Unrelated except for also a sounds issue, altars can be identified before ever seeing them because the noise plays upon entering the room. If large enough room, the noise will play before seeing the altar. This also includes dark rooms.
Issue Details
Issue Number 5894
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Duplicate
Priority 5 - Medium
Affected Version ADOM 3.0.6
Fixed Version (none)
Milestone Important Bugfixes
Users able to reproduce bug 1
Users unable to reproduce bug 0
Assigned Users jt, Soundwizard
Tags (none)




02-16-2018 02:59 PM
jt jt is offline
Administrator
All sounds are now normalized to a specific level. Duplicate of issue 5973.

02-16-2018 04:15 PM
Junior Member
Quote Originally Posted by Jb12323
Also. Unrelated except for also a sounds issue, altars can be identified before ever seeing them because the noise plays upon entering the room. If large enough room, the noise will play before seeing the altar. This also includes dark rooms.
I wonder if this is not in fact intended. Playing the sound only when the altar comes in visual range would make sense. But then you'd get no indication in the dark -- extremely dangerous and unfair for chaotic altars in dark rooms. It might be that the sound does not play because you see the altar, but because the room you step into is somehow permeated by divine energies of appropriate alignment or something.

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